This will remove it from any existing catalogs. You can assign an asset to the “Unassigned” catalog, To assign assets to a catalog, just select and drag the assets on top of the catalog. Assigning an Asset Īssigning a selection of “Scale material” assets to a catalog. Source List region of the editor to give the catalog a more descriptive name.Ĭatalogs can also be created in this region by clicking the plus icon found at the top of the tree view. Once the catalog is created you can double LMB on it’s name in the Through Header ‣ Catalog ‣ New Asset Catalog. New catalogs can be created in the Asset Browser So, in the preceding example, selecting Characters/Ellie/Poses will also show assets fromĬharacters/Ellie/Poses/Head and Characters/Ellie/Poses/Hands. Selecting a catalog in the Asset Browser will show all assets in that catalog and in child catalogs. Moving a catalog will not modify the assets it contains they will simply move along (ignoring advanced things like symbolic links).Ĭatalogs themselves can be nested and moved by dragging and dropping. This is similar to a file system, where a file is only in one directory There can be as many catalogs as you want, but an asset can be assigned to a single catalog at a time. With sub-catalogs of “Tables”, “Chairs”, “Lamps”, etc…Įxample file system and catalog structures. you can have a main catalog that contains several nested catalogs.įor example, this allows you to have a catalog of assets for “Furniture” Similar to Collections, catalogs can be nested With all the assets of all the blend-files combined. They look a little bit like file directories,īut they are completely independent of the location of your blend-files.Īssign each asset in a blend-file to its own catalog, or have one big catalog Asset Catalogs help you to organize your assets.
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